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AMD LiquidVR - Technologies for Virtual Reality

AMD LiquidVR – Technologies for Virtual Reality

AMD (NASDAQ:AMD), has appear today, at the Game Developers Conference, an initiative focused on delivering the best possible VR tools for developers and users, through new AMD technologies and partnerships. The first product of this initiative by AMD is LiquidVR, which substantially makes everything for developers much easier. One AMD rep stated during the presentation:

"You lot can plug an Oculus Rift into a computer and start 3D rendering directly to the headset, even without Oculus' SDK."

LiquidVR marks AMD's first step toward VR back up

LiquidVR is a solution for making various VR headsets work easily on diverse devices, and information technology also optimizes the use of that headset for that particular computer, presumably powered past AMD fries. LiquidVR is AMD's first footstep toward VR support, with upcoming partnerships and more in the coming future. Anuj Gosalia,Oculus VR director of engineering, reported that his company is extremely excited nigh the things AMD is doing in VR, and Oculus is working in implementing AMD'due south piece of work.

These tools will outcome in the experience of VR being seemless to the finish-user. The Alpha version of the SDK will be available to select developers today. When asked whether AMD is also working with Valve and HTC on the HTC Vive headset, AMD reps, asked whether they could talk virtually that, so the answer would be yeah.

"The number i rule [in AMD VR] is 'practise not break the presence, from the starting time moment the commencement photon hits your eye, the presence must be maintained. If your graphics carte du jour can't go on upwardly, you throw upwards."

said Raja Koduri, Vice President of Visual and Perceptual Calculating, and continued to explain:

"Content, comfort, and compatibility are the cornerstones of our focus on VR at AMD, and we're taking a big step in all three areas with the introduction of LiquidVR today. With LiquidVR, we're collaborating with the ecosystem to unlock solutions to some of the toughest challenges in VR and giving the keys to developers of VR content and so that they can bring exceptional new experiences to life. AMD will continue to collaborate closely with the VR ecosystem to deliver new LiquidVR technologies that aim to brand the virtual world as equally accurate as the existent earth.

Significant features of version ane.0 of the LiquidVR SDK include:

  • Async Shaders for smooth caput-tracking enabling Hardware-Accelerated Fourth dimension Warp, a technology that uses updated information on a user's head position subsequently a frame has been rendered and so warps the image to reflect the new viewpoint just before sending it to a VR headset, effectively minimizing latency between when a user turns their head and what appears on screen.

  • Affinity Multi-GPU for scalable rendering, a engineering that allows multiple GPUs to work together to improve frame rates in VR applications past allowing them to assign piece of work to run on specific GPUs. Each GPU renders the viewpoint from one eye, and then composites the outputs into a unmarried stereo 3D image. With this technology, multi-GPU configurations go ideal for high operation VR rendering, delivering high frame rates for a smoother experience.

  • Latest data latch for smooth head-tracking, a programming machinery that helps get head tracking data from the head-mounted brandish to the GPU as apace equally possible by binding data every bit shut to real-time as possible, practically eliminating any API overhead and removing latency.

  • Direct-to-brandish for intuitively attaching VR headsets, to deliver a seamless plug-and-play virtual reality experience from an AMD Radeon™ graphics card to a connected VR headset, while enabling features such as booting direct to the display or using extended display features inside Windows.

Images Courtesy of SlashGear

Source: https://wccftech.com/amd-liquidvr-technologies-virtual-reality/

Posted by: wrightmanne1953.blogspot.com

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